Dead Realm

Kristen c wong altamirano 01 l 01
Dead Silence map - In this shot I created the clock (mixing some concept art with new stuff) and some smaller assets (spotlight fixtures, catwalk mesh, wires, free standing bookshelves), contributed to some of the world building.
Kristen c wong altamirano 02 l 02
Dead Silence map - In this shot I created the free standing bookshelves, spotlight fixtures, glass, catwalk meshes. Contributed to some of the world building.
Kristen c wong altamirano 03 l 03
Dead Silence map - In this shot I did asset creation for the ceiling, rug, some small props, most of the stained glass windows (mixed and matched some concept art and new stuff), lighting, and world building.
Kristen c wong altamirano 04 l 04
Dead Silence map - Responsible for floor and ceiling textures, wire prop, lighting, and world building.
Kristen c wong altamirano 05 k 01
Soul Food map - In this shot created main kitchen vent hood, arch architecture and ceiling tilesets, pipe light assets, and other small props. Also responsible for lighting, and some world building.
Kristen c wong altamirano 06 k 02
Soul Food map - Created main kitchen vent hood, arch architecture, white tiling wall and ceiling tilesets, pipe light assets, main floor tiling, and other small props. Responsible for lighting, and some world building.
Kristen c wong altamirano 07 k 03
Soul Food map - In this shot responsible for kitchen utensil props, lighting, some world building, altering existing architecture models to create dumbwaiter.
Kristen c wong altamirano 07 k 04
Soul Food map - In this shot created tileset walls and floor, some small kitchen props, wood debris. Responsible for lighting, and some world building.
Kristen c wong altamirano 09 k 05
Soul Food map - In this shot created white tileset walls and floor, glass mesh, radio, some small kitchen props, wood debris. Responsible for lighting, and some world building.
Kristen c wong altamirano 10 k 06
Soul Food map - In this shot created floor and ceiling tileset, rug, small kitchen and necklace props. Responsible for lighting, and world building.
Kristen c wong altamirano 11 k 07
Soul Food map - Created meat locker tileset (walls, doors, floor), hanging track, light fixtures. Responsible for lighting, and some world building.
Kristen c wong altamirano 12 k 08
Soul Food map - In this shot created floor and ceiling tileset, small kitchen props, hanging wires. Responsible for lighting, and some world building.
Kristen c wong altamirano 13 t 01
Playhouse map - In the Chess Room I created the ceiling and chessboard floor, free standing bookshelf asset. Responsible for lighting and world building.
Kristen c wong altamirano 14 t 02
Playhouse map - In this shot I created the ceiling and floor tileset, star doors, wires, and spool asset. Responsible for lighting and some world building.
Kristen c wong altamirano 15 t 03
Playhouse map - In this shot I created the ceiling tileset, star door, rugs, and some small props (vents, newspapers, mugs). Responsible for lighting and some world building.

I worked with the awesome team over at Section Studios to create 3D environments for this game which shipped in July 2015 for PC. I was responsible for managing several levels, creating many of the various 3D tilesets, props (models), textures, lighting, world building, and polish to completion.

'Dead Realm' was 100% team effort and all of these screenshots are a mix of assets, textures, and lighting contributed by the group. Our designers also assisted with blockouts, and some world building.

Artists who I worked directly with for these screenshots are: Paul Tran, Charleen Au, Melissa Smith, and Youngjin Jo.

Concept art was created by Gabe Yeganyan, Joe Kim, Cuba Lee, and Dong Kyun Ryu.

Art Direction by Cecil Kim.

Designers were Arnold Chow, and Jonathan Hawkins.

Programs used were: Maya, Photoshop, Unity 4