This building was one of my favorite art tasks on Highguard and I had a ton of fun working on it in early pre-production phase. I collaborated closely with Environment Concept Art Lead Gabriel Yeganyan to try and hit the look of his beautiful concept as our art team was figuring out what Highguard's world was going to look like. I modeled, sculpted, and textured the assets while fellow artist Paul Tran and our Art Lead Jose Zavala helped with the moss material and fuzzy look as we experimented with shaders, artstyle, and finding a proper pipeline for our stylized texturing techniques. Other team feedback came from Robert Taube, and Jason McKenzie.
Gabe's original artwork:
https://www.artstation.com/artwork/oJLPxk
Highguard shipped in January 2026 on XBox Series S/X, PS5, and PC/Steam.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Environment Concept Art Lead:
https://www.artstation.com/gabe-11