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Highguard - Trading Post

The Trading Post Menu was fun to work on since I got to model and texture a couple new unique props, which helped give the scene a little bump of extra personality. I referenced a painting provided by Gabriel Yeganyan, and Robert Taube did the initial blockout for the scene and final lighting.
I was also responsible for modeling other props reusing materials from our existing collection, and world building using assets from our Highguard library which was contributed to by all the other artists at the studio.

Weapons done by the hard surface team.

Characters done by Mirim Lee.

Highguard shipped in January 2026 for the XBox Series S/X, PS5, and PC/Steam.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Environment Concept Art Lead:
https://www.artstation.com/gabe-11
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Concept Artists:
https://www.artstation.com/gabberwocky
https://www.artstation.com/nicholasschumaker
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Character Artist:
https://www.artstation.com/mayalee
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Hard Surface Art Lead:
https://www.artstation.com/bee-bee
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Hard Surface Artists:
https://www.artstation.com/gerridoo
https://www.artstation.com/skmtz
https://www.artstation.com/remigear
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FX Artists:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd

Reused existing materials to make wood and metal beams.  Weapons done by Wildlight Modelshop team.

Reused existing materials to make wood and metal beams. Weapons done by Wildlight Modelshop team.

Reused existing wood and metal materials to make new box and crate props.

Reused existing wood and metal materials to make new box and crate props.