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Preserve Me

I made this scene using Maya, Photoshop, Unreal Engine 4, dDo, nDo, Marvelous Designer 3, and ZBrush.

Steam FX created by the Unreal team.

Special Thanks goes out to family and friends who helped with technical support questions: Michael C. Altamirano, and Shawnell Priester.

(HD Version available at Vimeo)