Website powered by

What Remains of Edith Finch - Barbara's Room

I had the honor of working with the Giant Sparrow team to create the haunting and curious world of the Finch family.

"What Remains of Edith Finch" shipped in April 2017 for PC and Playstation 4, then later in July 2017 for XBox One.

This area was called Barbara's room. I only created the pillows, telephone, iron, ironing board, washing machine, punching bag, and some of the smaller props.

Each in-game screenshot was a combined team effort from all the talented artists in our group. Those who I worked directly with were Lead Artist Brandon Martynowicz, Environment Artists Cory Allen Davis, Greg Prior, and Character Artist Dan Valvo.

Concepts provided by Theo Aretos.

Creative Director was Ian Dallas.

Wood floor texture created by another artist.

Wood floor texture created by another artist.

I modeled and UV-ed a set of various paintcans and bottles.  Final textures done by Theo Aretos.

I modeled and UV-ed a set of various paintcans and bottles. Final textures done by Theo Aretos.

I created different pipesets and placed them in the level for some early block-in world building.  Scene was later fully taken to completion by the other artists on my team.

I created different pipesets and placed them in the level for some early block-in world building. Scene was later fully taken to completion by the other artists on my team.