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Titanfall 2 - Blood and Rust

For this Single Player level I worked with a bunch of talented artists at Respawn to model out and world build areas you'll traverse through with Jack and BT. All textures, lighting, vehicles, and other models were done by other members making this a big and fun team effort.

Artists I worked directly with in these screenshots are Tu Bui, Robert Taube, Todd Sue, Josh Dunnam, and Jose Zavala. Additional art help came from Austin Arnett, and Mike Altamirano. Some rock models done by Timo Pihlajamaki.

Lighting by Lead Artist Robert Taube, and Art Director Todd Sue.

Designers who contributed are Davis Standley, and David Shaver.

Concept art for these areas were created by Jung Park, Danny Gardner, and Tu Bui.

'Titanfall 2' is available now on PS4, XBox One, and PC.

In the following screenshots I did the modeling for the road terrain, and world building/prop placement.  Skydome was done by Tu Bui.  Foliage, rocks, assets, lighting, and textures were done by other artists.

In the following screenshots I did the modeling for the road terrain, and world building/prop placement. Skydome was done by Tu Bui. Foliage, rocks, assets, lighting, and textures were done by other artists.

In this screenshot I modeled out the concrete structure, and terrain, did world building and prop placement.  Props, textures, and lighting were created by other artists.

In this screenshot I modeled out the concrete structure, and terrain, did world building and prop placement. Props, textures, and lighting were created by other artists.

In this screenshot I modeled out the orange turbine and the terrain, concrete structure, and columns.  Set dressing, world building was done by me.  Props, textures, and lighting were done by other artists.

In this screenshot I modeled out the orange turbine and the terrain, concrete structure, and columns. Set dressing, world building was done by me. Props, textures, and lighting were done by other artists.

This area was where we first meet the Stalker enemies.  I modeled out the concrete structures, and terrain, did world building.  Props, textures, and lighting were created by other artists.

This area was where we first meet the Stalker enemies. I modeled out the concrete structures, and terrain, did world building. Props, textures, and lighting were created by other artists.

In this screenshot the initial blockout was done by Todd Sue.  I modeled out the concrete structure, and did world building.  Props, textures, and lighting were created by other artists.

In this screenshot the initial blockout was done by Todd Sue. I modeled out the concrete structure, and did world building. Props, textures, and lighting were created by other artists.

Kane Boss Fight Arena - I 3D modeled this scene and did world building.  Assets, textures, and lighting were done by other artists.  Concepts were done by Jung Park, and Danny Gardner.

Kane Boss Fight Arena - I 3D modeled this scene and did world building. Assets, textures, and lighting were done by other artists. Concepts were done by Jung Park, and Danny Gardner.

A look at the arena through Jack and BT's eyes.  HUD done by other artists.

A look at the arena through Jack and BT's eyes. HUD done by other artists.

I modeled out the Kane Arena door based on the concept from Danny Gardner.  Textures were done by other artists.

I modeled out the Kane Arena door based on the concept from Danny Gardner. Textures were done by other artists.

I modeled out this turbine prop.  Textures were done by other artists.

I modeled out this turbine prop. Textures were done by other artists.