In our Multiplayer map King's Canyon, there were lots of industrial-style buildings throughout the level to go into and loot. The shells of the structures were modeled in 3D by me, and then I was able to kitbash and create a lot of variation for the exterior and interiors reusing existing textures and props. I worked directly with artist Lewis Walden on these buildings, as well as Cliff Childs who did the initial concepts. Jake Virginia provided a lot of the rusty metal assets from his Thunderdome artstyle set. Most of the props, vehicles, and textures are shared across the Titanfall Art team and done by other artists.
Additional art feedback came from Lead Artist Robert Taube, and Lead Designer Jason McCord.
Exterior terrain in these shots are done by other artists including Tri Do, and Jake Virginia.
Lighting by Robert Taube & Austin Arnett.
Skydome by Marcos Shih.
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