For Season 11 our team launched a brand new big map called "Stormpoint." I worked on these escape pods based off a concept from Danny Gardner and the simplified blockout done by Jose Zavala. I modeled and textured these buildings using Maya, Substance Painter, and Marvelous Designer. Some of the props like the cloth boxes and seats were also created by me, but many of the other small assets and several textures were existing from our Titanfall/Apex library which is a mix from all artists on the team. Lighting by Austin Arnett.
Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Rodney Reece