Our team was still working on this map when the project came to an end. I was collaborating heavily with Level Designer Alex Graner and Concept Artist Nick Schumaker to build out Alex' idea he had for one of the POIs in this map which was a crashed blimp. Nick lent me some handy concepts to work off of, and I was in the process of modeling out things and replacing blockout geo. Using Marvelous Designer I was able to simulate many giant pieces of cloth to help with storytelling for the destruction and let light opportunities in. I also made a new floor texture, and some other new models, world building, and had plans for more. Many things including lighting and FX were also still temp at this stage.
Other valuable feedback came from my Leads Robert Taube, Gabriel Yeganyan, and Jose Zavala, along with fellow artists Derek Bentley (who was working on the giant dragon POI in the background), and Jobye Kyle-Karmaker (who was working on the terrain) at the same time. Jake Virginia provided the original blimp model and cloth material that I was kitbashing and reusing some pieces from. Many textures and props were made by other artists as this was utilizing our Highguard asset library which was contributed to by all the artists on the team.
Highguard shipped in January 2026 for the XBox Series S/X, PS5, and PC/Steam.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Environment Concept Art Lead:
https://www.artstation.com/gabe-11
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Concept Artists:
https://www.artstation.com/gabberwocky
https://www.artstation.com/nicholasschumaker
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Level Designer:
Alex Graner
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FX Artists:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd