I had the honor of working with the Giant Sparrow team to create the haunting and curious world of the Finch family.
"What Remains of Edith Finch" shipped in April 2017 for PC and Playstation 4, then later in July 2017 for XBox One.
This environment was part of Lewis' story. I created the map-like environment for the ship to sail through, the galleon, the crown, washing station, and some smaller props. I was also responsible for modeling out the giant palace structure but the textures on it were done by other artists.
Each in-game screenshot was a combined team effort from all the talented artists in our group. Those who I worked directly with were Lead Artist Brandon Martynowicz, Environment Artists Cory Allen Davis, Greg Prior, and Character Artist Dan Valvo.
Concepts provided by Theo Aretos.
Creative Director was Ian Dallas.