Respawn Entertainment was kind enough to let me write about the process for remastering this classic multiplayer map from "Titanfall 1" which you can find here:
"Respawn Blog: INSIDE DEVELOPMENT – ‘COLONY’ REMASTERED"
I was responsible for creating some of the rooftop textures, and some props including the neon Big Rig signs. I also helped with world building, bug fixing, and optimization.
My coworker Austin Arnett did the lighting, terrain work, and we both updated the materials and textures on this map along with other Titanfall artists since the textures were shared across other maps. Original level including buildings and terrain were created by artists Lewis Walden, Michael Altamirano, Austin Arnett, Tu Bui, and Geoffrey Smith.
Art Direction by Todd Sue, Lead Artist was Robert Taube.
Skydome by Tu Bui.
Main Designer was Geoffrey Smith.
'Titanfall 2' is available now on PS4, XBox One, and PC.