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Highguard - Props

I had a lot of fun making some props from scratch for the world of Highguard. Some of these assets were made off of concept images provided by our concept team. All of the modeling and texturing was done by me with the exception of the following:

For the crate props the original high res model was done by Paul Tran. For the statue from our Vesper City map POIs, the original high-res statue sculpt was done by Patrick Yeung. In both cases, the high res models were tweaked by me after and the low-res final model along with texturing was completed by me.

For the jump pad from our Skydrift level, the green metal material was done by Jake Virginia with some shader adjustments and overall model creation done by me.

The glowy speedgate arch version was heavily modified from my original arch prop by Robert Taube to fit design needs. We included rock fence models created and textured by Jose Zavala to work with the overall kit.

FX added by the Wildlight VFX team.

Highguard shipped in January 2026 and was free to play on XBox Series S/X, PS5, and PC/Steam.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Art Leads:
https://www.artstation.com/dannygardner
https://www.artstation.com/gabe-11
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Concept Artists:
https://www.artstation.com/gabberwocky
https://www.artstation.com/nicholasschumaker
_________________________
Character Art Lead:
https://www.artstation.com/patrickvdk
_________________________
FX Artists:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd

Terrain done by other artist

Terrain done by other artist

Original high res crate model provided by Paul Tran.

Original high res crate model provided by Paul Tran.

Original high res crate model provided by Paul Tran.

Original high res crate model provided by Paul Tran.

Terrain done by other artist.  Smaller side edge rock fence models were created by Jose Zavala to help with grounding the arch.

Terrain done by other artist. Smaller side edge rock fence models were created by Jose Zavala to help with grounding the arch.

This version of the arch was heavily modified by Robert Taube who adjusted shaders and added glowy parts to repurpose the arch for design needs and it became the Speedgate.  Extra FX added by the Wildight VFX team, terrain done by other artist.

This version of the arch was heavily modified by Robert Taube who adjusted shaders and added glowy parts to repurpose the arch for design needs and it became the Speedgate. Extra FX added by the Wildight VFX team, terrain done by other artist.

This is the statue from our Vesper City map POIs.  Original high-res sculpt done by Patrick Yeung.

This is the statue from our Vesper City map POIs. Original high-res sculpt done by Patrick Yeung.

This is the jump pad from our Skydrift level.  The metal material was done by Jake Virginia with some tweaks done by me in the shader.  Model and rock textures done by me.  Gameplay design by Rodney Reece, with FX added by the Wildight VFX team.

This is the jump pad from our Skydrift level. The metal material was done by Jake Virginia with some tweaks done by me in the shader. Model and rock textures done by me. Gameplay design by Rodney Reece, with FX added by the Wildight VFX team.