I worked with the awesome team over at Section Studios to create 3D environments for this game which shipped in July 2015 for PC. We were a small group, so I was responsible for managing several levels, creating many of the various 3D tilesets, individual props, and textures from scratch, lighting, world building, optimizing, and polish to completion.
'Dead Realm' was 100% team effort and all of these screenshots are a mix of assets, textures, and lighting contributed to by all the artists on the project. Our designers also assisted with blockouts, and some world building. One of the hardest challenges was that we had to light it as dark as possible for gameplay.
Art Direction by Cecil Kim.
Artists who I worked directly with for these screenshots are: Paul Tran, Charleen Au, Melissa Smith, and Youngjin Jo.
Concept art was created by Gabriel Yeganyan, Joe Kim, Cuba Lee, and Dong Kyun Ryu.
Character Artist: Justin Lewers.
Designers were Arnold Chow, and Jonathan Hawkins.