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Dead Realm

I worked with the awesome team over at Section Studios to create 3D environments for this game which shipped in July 2015 for PC. We were a small group, so I was responsible for managing several levels, creating many of the various 3D tilesets, individual props, and textures from scratch, lighting, world building, optimizing, and polish to completion.

'Dead Realm' was 100% team effort and all of these screenshots are a mix of assets, textures, and lighting contributed to by all the artists on the project. Our designers also assisted with blockouts, and some world building. One of the hardest challenges was that we had to light it as dark as possible for gameplay.

Art Direction by Cecil Kim.

Artists who I worked directly with for these screenshots are: Paul Tran, Charleen Au, Melissa Smith, and Youngjin Jo.

Concept art was created by Gabriel Yeganyan, Joe Kim, Cuba Lee, and Dong Kyun Ryu.

Character Artist: Justin Lewers.

Designers were Arnold Chow, and Jonathan Hawkins.

Dead Silence map - In this section I created the clock (mixing some concept art with new stuff) and some smaller assets (spotlight fixtures, catwalk mesh, wires, free standing bookshelves), contributed to some of the world building.

Dead Silence map - In this section I created the clock (mixing some concept art with new stuff) and some smaller assets (spotlight fixtures, catwalk mesh, wires, free standing bookshelves), contributed to some of the world building.

Statues done by Youngjin Jo.  Paul Tran was the main artist for the area.

Statues done by Youngjin Jo. Paul Tran was the main artist for the area.

In this section I did asset creation (made the ceiling, rug, other small props, most of the stained glass window meshes - mixed and matched some concept art in along with new texture tweaks), lighting, world building

In this section I did asset creation (made the ceiling, rug, other small props, most of the stained glass window meshes - mixed and matched some concept art in along with new texture tweaks), lighting, world building

Responsible for floor and ceiling textures, lighting, world building

Responsible for floor and ceiling textures, lighting, world building

Soul Food map - In this map I created the main kitchen vent hood, arch architecture and ceiling tilesets, pipe light props, and other small assets.  Did lighting, and some world building.

Soul Food map - In this map I created the main kitchen vent hood, arch architecture and ceiling tilesets, pipe light props, and other small assets. Did lighting, and some world building.

Altered some existing architecture models to create the dumbwaiter

Altered some existing architecture models to create the dumbwaiter

Created the kitchen tileset walls and floor, kitchen utensils, and wood debris props, lighting, world building

Created the kitchen tileset walls and floor, kitchen utensils, and wood debris props, lighting, world building

Made the glass meshes and radio prop, lighting, world building

Made the glass meshes and radio prop, lighting, world building

Responsible for the floor and ceiling tileset, rug variant, small kitchen and necklace items, lighting, world building.

Responsible for the floor and ceiling tileset, rug variant, small kitchen and necklace items, lighting, world building.

Created the meat locker tileset (walls, doors, floor, hanging tracks, light fixtures), lighting, some world building.

Created the meat locker tileset (walls, doors, floor, hanging tracks, light fixtures), lighting, some world building.

Playhouse map - In the Chess Room I created the ceiling and chessboard floor, along with the free standing bookshelf asset, lighting, world building

Playhouse map - In the Chess Room I created the ceiling and chessboard floor, along with the free standing bookshelf asset, lighting, world building

Made the ceiling and floor tileset, star doors, small props (wires, and spool assets), lighting, did some world building.

Made the ceiling and floor tileset, star doors, small props (wires, and spool assets), lighting, did some world building.

Created various props (star door, vents, mugs, rug variant), lighting, world building

Created various props (star door, vents, mugs, rug variant), lighting, world building