I worked with the awesome team over at Section Studios to create 3D environments for this game which shipped in July 2015 for PC. I was responsible for managing several levels, creating many of the various 3D tilesets, props (models), textures, lighting, world building, and polish to completion.
'Dead Realm' was 100% team effort and all of these screenshots are a mix of assets, textures, and lighting contributed by the group. Our designers also assisted with blockouts, and some world building. One of the hardest challenges was that we had to light it as dark as possible.
Artists who I worked directly with for these screenshots are: Paul Tran, Charleen Au, Melissa Smith, and Youngjin Jo.
Concept art was created by Gabe Yeganyan, Joe Kim, Cuba Lee, and Dong Kyun Ryu.
Art Direction by Cecil Kim.
Designers were Arnold Chow, and Jonathan Hawkins.
Programs used were: Maya, Photoshop, Unity 4