I worked with a very talented team at Spark Unlimited to create the Ryu Boss Fight level for "Yaiba: Ninja Gaiden Z" which shipped in 2014 for the PC, XBox 360, Playstation 3. It was a fun project to work on and quite the team effort.
My responsibilities as the main artist for this level was taking care of various large degrees of modeling, and texturing assets, world building, full optimization, and final level polish.
Art Direction by Richard Smith.
Main designer was Keith Nakamura.
Concept art by Rodrigo Ribeiro.
Contributions from other artists: Smaller props creation, lighting, FX, character models
Programs used were: Maya, Photoshop, and Unreal Engine 3.