In Season 7 Ascension my coworkers and I tackled making a new third big map for our game. We wanted to create a very different, cleaner, higher-end city in the clouds and we called it 'Olympus'. I love working on interiors so I researched modern design and made the Oasis lobby with the underground Cafe water area, along with the exterior bottom portion of the building. It was challenging getting used to thinking about a new type of architecture and style, but in the end I had a lot of fun!
Modeling was done in Maya by me, and I created some new props mid-small size, but all the textures were created by other artists on the team and many other assets shared from the Titanfall/Apex library. My coworker Richard Rude made the rest of the surrounding exterior parts for the Oasis, the top area of the underground water section, and the high towers of the building. Austin Arnett did lighting.
Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Dave Osei