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Apex Legends - Olympus (Other)

In Season 7 Ascension my coworkers and I created a new third big map for our game. It was a cleaner, higher-end city in the clouds and we called it 'Olympus'. These were a few other small tasks I got to help out on like creating some torn wallpaper for Horizon's story lore event, creating a modern curved bridge in another location, and modeling out some manmade terrain in a separate area with propagation. I created a couple of the textures and some props using Maya and/or Photoshop, but most of the assets are shared across the Titanfall/Apex library and done by other artists.

Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Dave Osei

Artist Hans Myaard built this original area and I tweaked it for Horizon's story lore event.  I created the different torn wallpapers in Maya and Photoshop and did the set-dressing for the scene.

Artist Hans Myaard built this original area and I tweaked it for Horizon's story lore event. I created the different torn wallpapers in Maya and Photoshop and did the set-dressing for the scene.

I modeled this curved bridge in Maya and mixed it with modular pieces from other artists for world building.  The origami bird props were also modeled by me, and Richard Rude worked on the surrounding terrain.

I modeled this curved bridge in Maya and mixed it with modular pieces from other artists for world building. The origami bird props were also modeled by me, and Richard Rude worked on the surrounding terrain.

Using a bunch of our library textures I modeled out this connecting concrete terrain area.  World building was done by me and designer Dave Osei.  Brooke Olson did the surrounding architecture walls, Hans Myaard made the check point structures.

Using a bunch of our library textures I modeled out this connecting concrete terrain area. World building was done by me and designer Dave Osei. Brooke Olson did the surrounding architecture walls, Hans Myaard made the check point structures.

Along with the concrete terrain, I worked on these sky taxi base props and their lower platforms.  World building was done by me and designer Dave Osei.  Other artists made the grassy terrain and building in the back.

Along with the concrete terrain, I worked on these sky taxi base props and their lower platforms. World building was done by me and designer Dave Osei. Other artists made the grassy terrain and building in the back.