In Season 7 Ascension my coworkers and I created a new third big map for our game. It was a cleaner, higher-end city in the clouds and we called it 'Olympus'. These were a few other small tasks I got to help out on like creating some torn wallpaper for Horizon's story lore event, creating a modern curved bridge in another location, and modeling out some manmade terrain in a separate area with propagation. I created a couple of the textures and some props using Maya and/or Photoshop, but most of the assets are shared across the Titanfall/Apex library and done by other artists.
Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Dave Osei