In Season 7 Ascension my coworkers and I created a new third big map for our game. It was a cleaner, higher-end city in the clouds and we called it 'Olympus'. I was happy to work with my coworker Brooke Olson on these Battery Buildings. She created the many exteriors for the set and I got to work on all the interiors. These were sprinkled throughout Olympus in various zones. This was probably one of the most fun tasks I had on the map since it was very reminiscent of the Titanfall style. Modeling for the interiors was done in Maya by me. I created a couple of the textures and some props using Substance Painter, but most of the assets are shared across the Titanfall/Apex library and done by other artists. Lighting was done by Austin Arnett.
Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Dave Osei