In Season 7 Ascension my coworkers and I took on making a new third big map for our game. We wanted to create a very different, cleaner, higher-end city in the clouds and we called it 'Olympus'.
The 3 Bonsai buildings were a really unique point of interest on the map and a new type of challenge for me to work on. I researched a lot of modern architecture and digital signage to help push this area in 3D. All modeling for the exteriors and some of the interiors were done in Maya by me, and I created some new props large-mid size. Most of the textures were created by other artists on the team and many small assets shared from the Titanfall/Apex library.
This was a big team effort with Eugene Kim laying out a solid foundation for the interior lobby styles at the bottom of each building and me refining, adding details, and taking it to final ship. Jake Virginia made all surrounding exterior terrain for the Bonsai Plaza, and Austin Arnett did the lighting. Brandon Pirruccello made the initial animated Bonsai digital signs and I helped tweak them to get the final look.
Our Tech Artist Mike Cook helped a lot in troubleshooting and getting things behind the curtains to work for the digital signage. The feedback from the Env Art team overall was invaluable.
Environment Art team: Robert Taube, Jose Zavala, Lewis Walden, Mike Altamirano, Austin Arnett, Jake Virginia, Tri Do, Tragan Monaghan, Marcos Shih, Brooke Olson, Paul Tran, Hans Myaard, Eugene Kim, Richard Rude, Leah Augustine, Jobye-Kyle Karmaker
Level Designer: Dave Osei