In Season 3 Meltdown we released a new Multiplayer map called 'World's Edge,' and I was really excited to work on a later update for it centered around the character Mirage! This Town Takeover was a huge team effort requiring many different departments to sync up so we could make this area memorable. Based off my Env Art Director Robert Taube's initial vehicle blockout I modeled the ship's interior and exterior in Maya, then kitbashed it with some new floor and metal textures I created. Many of the other textures and props I added for world building were existing assets shared across the Titanfall/Apex Art team and made by other artists.
Env Art support: Env Art Director Robert Taube, Env Art Lead Jose Zavala, Jobye-Kyle Karmaker, Richard Rude, Brooke Olson, Lighting by Austin Arnett
More support: Designers Alex Graner, Mike Anderson, Jason McCord; Apex Concept Art, FX, Animation teams
Additional feedback: Env Art Lead Lewis Walden, Principal Artist Michael Altamirano, The Apex Env Art Team