In Season 3 we released a new Multiplayer map called 'World's Edge.' I created this industrial drill structure in Maya based off a concept by Danny Gardner. I made the white tube cloth texture in Substance Painter and Marvelous Designer while fellow artist Paul Tran created the base metal tileable texture that I tinted yellow and orange, then added my own dirt blends to to get the used dirty look. I next kitbashed in some of the smaller props and existing textures that are shared across the Titanfall/Apex Art team and done by other artists to get the final finished look.
Additional feedback came from Environment Art Director Robert Taube, Environment Art Lead Jose Zavala, and Designer Rodney Reece. Exterior terrain in these shots were done by other artists including Tri Do, Tragan Monaghan, and Jake Virginia.
Lighting by Austin Arnett.
Skydome by Marcos Shih.
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