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Apex Legends - World's Edge (Construction Site Buildings)

In Season 3 we released a new Multiplayer map called 'World's Edge.' I worked on these open-top construction buildings in Capital City and did most of the modeling in Maya. In Marvelous Designer and Substance Painter I was able to create the plastic ceiling textures, giant white tarps, yellow trash shoots, and orange metal textures for the existing beam models. I kitbashed brushes, existing small props and other textures into the scene to finish things off. Most of the props, vehicles, and textures are shared across the Titanfall/Apex Art team and done by other artists.

Artists I worked directly with in these screenshots are Paul Tran who did the exterior terrain and Cliff Childs who did the concept. Additional feedback came from Environment Art Director Robert Taube and Designer Rodney Reece.

Lighting by Austin Arnett.

Skydome by Marcos Shih.

'Apex Legends' is available now for FREE on XBox One, Playstation 4, and PC.

I used Marvelous Designer to create this plastic ceiling texture that was easily tinted to be different colors throughout the buildings.

I used Marvelous Designer to create this plastic ceiling texture that was easily tinted to be different colors throughout the buildings.